设计模式 - 工厂方法模式
在简单工厂模式中,所有对象的创建都由一个工厂类负责。这虽然方便,但当你新增产品类型时,往往不得不修改工厂类的代码,违反了“开放-封闭原则”。为了解决这个问题,工厂方法模式(Factory Method Pattern)应运而生。
- 定 义一个“工厂接口”,用于创建产品。
- 每种产品都有自己的“工厂类”负责生产。
- 客户端不直接创建产品,只通过工厂来获取。
你不再需要修改工厂逻辑,而是通过扩展(新增一个工厂类)来支持新的产品。
核心思想 🌟
将“产品的创建”延迟到具体的工厂子类中进行。
Java 实现
// 产品接口
interface Shape {
void draw();
}
// 具体产品
class Circle implements Shape {
public void draw() {
System.out.println("Drawing Circle");
}
}
class Square implements Shape {
public void draw() {
System.out.println("Drawing Square");
}
}
// 工厂接口
interface ShapeFactory {
Shape createShape();
}
// 具体工厂
class CircleFactory implements ShapeFactory {
public Shape createShape() {
return new Circle();
}
}
class SquareFactory implements ShapeFactory {
public Shape createShape() {
return new Square();
}
}
// 使用
public class Main {
public static void main(String[] args) {
ShapeFactory factory = new CircleFactory();
Shape shape = factory.createShape();
shape.draw(); // 输出:Drawing Circle
}
}
C++ 实现
#include <iostream>
using namespace std;
// 产品接口
class Shape {
public:
virtual void draw() = 0;
virtual ~Shape() {}
};
// 具体产品
class Circle : public Shape {
public:
void draw() override {
cout << "Drawing Circle" << endl;
}
};
class Square : public Shape {
public:
void draw() override {
cout << "Drawing Square" << endl;
}
};
// 工厂接口
class ShapeFactory {
public:
virtual Shape* createShape() = 0;
virtual ~ShapeFactory() {}
};
// 具体工厂
class CircleFactory : public ShapeFactory {
public:
Shape* createShape() override {
return new Circle();
}
};
class SquareFactory : public ShapeFactory {
public:
Shape* createShape() override {
return new Square();
}
};
// 使用
int main() {
ShapeFactory* factory = new SquareFactory();
Shape* shape = factory->createShape();
shape->draw(); // 输出:Drawing Square
delete shape;
delete factory;
return 0;
}
Python 实现
# 产品接口
class Shape:
def draw(self):
raise NotImplementedError
# 具体产品
class Circle(Shape):
def draw(self):
print("Drawing Circle")
class Square(Shape):
def draw(self):
print("Drawing Square")
# 工厂接口
class ShapeFactory:
def create_shape(self):
raise NotImplementedError
# 具体工厂
class CircleFactory(ShapeFactory):
def create_shape(self):
return Circle()
class SquareFactory(ShapeFactory):
def create_shape(self):
return Square()
# 使用
factory = CircleFactory()
shape = factory.create_shape()
shape.draw() # 输出:Drawing Circle
TypeScript 实现
// 产品接口
interface Shape {
draw(): void;
}
// 具体产品类
class Circle implements Shape {
draw(): void {
console.log("Drawing Circle");
}
}
class Square implements Shape {
draw(): void {
console.log("Drawing Square");
}
}
// 工厂接口
interface ShapeFactory {
createShape(): Shape;
}
// 具体工厂
class CircleFactory implements ShapeFactory {
createShape(): Shape {
return new Circle();
}
}
class SquareFactory implements ShapeFactory {
createShape(): Shape {
return new Square();
}
}
// 使用
const factory: ShapeFactory = new SquareFactory();
const shape = factory.createShape();
shape.draw(); // 输出:Drawing Square
C 语言实现(模拟工厂方法)
// factory_method.c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// 抽象产品
typedef struct Shape {
void (*draw)(struct Shape*);
} Shape;
// Circle 实现
void draw_circle(Shape* s) {
printf("Drawing Circle\n");
}
Shape* create_circle() {
Shape* shape = (Shape*)malloc(sizeof(Shape));
shape->draw = draw_circle;
return shape;
}
// Square 实现
void draw_square(Shape* s) {
printf("Drawing Square\n");
}
Shape* create_square() {
Shape* shape = (Shape*)malloc(sizeof(Shape));
shape->draw = draw_square;
return shape;
}
// 工厂“接口”:通过函数指针模拟
typedef struct ShapeFactory {
Shape* (*create_shape)();
} ShapeFactory;
// 具体工厂
ShapeFactory* new_circle_factory() {
ShapeFactory* factory = (ShapeFactory*)malloc(sizeof(ShapeFactory));
factory->create_shape = create_circle;
return factory;
}
ShapeFactory* new_square_factory() {
ShapeFactory* factory = (ShapeFactory*)malloc(sizeof(ShapeFactory));
factory->create_shape = create_square;
return factory;
}
// 使用
int main() {
ShapeFactory* factory = new_circle_factory();
Shape* shape = factory->create_shape();
shape->draw(shape); // 输出:Drawing Circle
free(shape);
free(factory);
return 0;
}